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	<title>Comments for Social Gold | Virtual Currency. Real Commerce.</title>
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	<description>How to build Virtual Currency, Monetize it with Direct payments -- and always entertain users with a great Experience.</description>
	<lastBuildDate>Sat, 20 Feb 2010 15:09:17 -0800</lastBuildDate>
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		<title>Comment on Social Game Spending Behavior by This Week In Social Games – Feb 20, 2010</title>
		<link>http://blog.jambool.com/index.php/2010/02/17/social-game-spending-behavior/comment-page-1/#comment-4121</link>
		<dc:creator>This Week In Social Games – Feb 20, 2010</dc:creator>
		<pubDate>Sat, 20 Feb 2010 15:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jambool.com/?p=307#comment-4121</guid>
		<description>[...] to a new report published by Social Gold, 56% of virtual goods customers make repeat purchases.  This comes on the [...]</description>
		<content:encoded><![CDATA[<p>[...] to a new report published by Social Gold, 56% of virtual goods customers make repeat purchases.  This comes on the [...]</p>
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		<title>Comment on Social Game Spending Behavior by 56% of Social Game Buyers Buy Again According To Social Gold</title>
		<link>http://blog.jambool.com/index.php/2010/02/17/social-game-spending-behavior/comment-page-1/#comment-4101</link>
		<dc:creator>56% of Social Game Buyers Buy Again According To Social Gold</dc:creator>
		<pubDate>Thu, 18 Feb 2010 18:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jambool.com/?p=307#comment-4101</guid>
		<description>[...] Gold recently released a few key statistics about their business, including the fact that 56% of Social Gold customers make repeat purchases. [...]</description>
		<content:encoded><![CDATA[<p>[...] Gold recently released a few key statistics about their business, including the fact that 56% of Social Gold customers make repeat purchases. [...]</p>
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		<title>Comment on Social Game Spending Behavior by Social Gold &#124; Virtual Currency. Real Commerce. » Social Game &#8230; &#171; Anees Khan</title>
		<link>http://blog.jambool.com/index.php/2010/02/17/social-game-spending-behavior/comment-page-1/#comment-4093</link>
		<dc:creator>Social Gold &#124; Virtual Currency. Real Commerce. » Social Game &#8230; &#171; Anees Khan</dc:creator>
		<pubDate>Thu, 18 Feb 2010 11:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jambool.com/?p=307#comment-4093</guid>
		<description>[...] See the original post: Social Gold &#124; Virtual Currency. Real Commerce. » Social Game &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] See the original post: Social Gold | Virtual Currency. Real Commerce. » Social Game &#8230; [...]</p>
]]></content:encoded>
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		<title>Comment on Social Game Spending Behavior by Environmental economics and business ethics: ends by themselves or &#8230; &#124; Business Ethics Wisdom</title>
		<link>http://blog.jambool.com/index.php/2010/02/17/social-game-spending-behavior/comment-page-1/#comment-4089</link>
		<dc:creator>Environmental economics and business ethics: ends by themselves or &#8230; &#124; Business Ethics Wisdom</dc:creator>
		<pubDate>Thu, 18 Feb 2010 01:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jambool.com/?p=307#comment-4089</guid>
		<description>[...] Social Gold &#124; Virtual Currency. Real Commerce. » Social Game &#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Social Gold | Virtual Currency. Real Commerce. » Social Game &#8230; [...]</p>
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		<title>Comment on Social Game Spending Behavior by Social Gold Drives Repeat Purchases of Virtual Goods &#124; Frisky Mongoose</title>
		<link>http://blog.jambool.com/index.php/2010/02/17/social-game-spending-behavior/comment-page-1/#comment-4088</link>
		<dc:creator>Social Gold Drives Repeat Purchases of Virtual Goods &#124; Frisky Mongoose</dc:creator>
		<pubDate>Thu, 18 Feb 2010 00:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jambool.com/?p=307#comment-4088</guid>
		<description>[...] can purchase virtual goods without disrupting gameplay. New stats that were recently posted on Social Gold’s blog show that their virtual economy platform increases conversion and drives repeat [...]</description>
		<content:encoded><![CDATA[<p>[...] can purchase virtual goods without disrupting gameplay. New stats that were recently posted on Social Gold’s blog show that their virtual economy platform increases conversion and drives repeat [...]</p>
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		<title>Comment on Social Game Spending Behavior by Social Gold Drives Repeat Purchases of Virtual Goods &#124; TriplePoint PR</title>
		<link>http://blog.jambool.com/index.php/2010/02/17/social-game-spending-behavior/comment-page-1/#comment-4087</link>
		<dc:creator>Social Gold Drives Repeat Purchases of Virtual Goods &#124; TriplePoint PR</dc:creator>
		<pubDate>Wed, 17 Feb 2010 23:02:07 +0000</pubDate>
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		<description>[...] virtual goods without disrupting gameplay. New stats that were recently  posted on Social Gold’s blog show that their virtual economy platform increases conversion and drives repeat [...]</description>
		<content:encoded><![CDATA[<p>[...] virtual goods without disrupting gameplay. New stats that were recently  posted on Social Gold’s blog show that their virtual economy platform increases conversion and drives repeat [...]</p>
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		<title>Comment on Virtual Goods power an online Experience Economy by Social Gold &#124; Virtual Currency. Real Commerce. &#187; Don’t Forget to Monetize Your International User Base</title>
		<link>http://blog.jambool.com/index.php/2009/11/04/virtual-goods-power-an-online-experience-economy/comment-page-1/#comment-4068</link>
		<dc:creator>Social Gold &#124; Virtual Currency. Real Commerce. &#187; Don’t Forget to Monetize Your International User Base</dc:creator>
		<pubDate>Tue, 16 Feb 2010 05:08:18 +0000</pubDate>
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		<description>[...] online, users enjoy being engaged in gameplay—why disrupt this enjoyable experience? Remember, engagement is the key behind monetization. That’s why Social Gold offers seamless in-app and in-Flash payments. Players remain in the game [...]</description>
		<content:encoded><![CDATA[<p>[...] online, users enjoy being engaged in gameplay—why disrupt this enjoyable experience? Remember, engagement is the key behind monetization. That’s why Social Gold offers seamless in-app and in-Flash payments. Players remain in the game [...]</p>
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		<title>Comment on The world of Prepaid cards by Vikas</title>
		<link>http://blog.jambool.com/index.php/2010/02/01/the-world-of-prepaid-cards/comment-page-1/#comment-3939</link>
		<dc:creator>Vikas</dc:creator>
		<pubDate>Sat, 06 Feb 2010 08:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jambool.com/?p=247#comment-3939</guid>
		<description>Rick,

Pre-paid cards definitely solve the problem, but as you said at a fairly high cost. 

The problem we were looking to solve is enable users to pay with much lower friction, and not rely on retail distribution of cards to collect cash.

The range of pre-paid card solutions is huge, and clearly a large industry. 

Vikas</description>
		<content:encoded><![CDATA[<p>Rick,</p>
<p>Pre-paid cards definitely solve the problem, but as you said at a fairly high cost. </p>
<p>The problem we were looking to solve is enable users to pay with much lower friction, and not rely on retail distribution of cards to collect cash.</p>
<p>The range of pre-paid card solutions is huge, and clearly a large industry. </p>
<p>Vikas</p>
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		<title>Comment on Baseball, Hot Dogs, Apple Pie and . . . Virtual Currency by bandsxbands</title>
		<link>http://blog.jambool.com/index.php/2009/07/06/baseball-hot-dogs-apple-pie-and-virtual-currency/comment-page-1/#comment-3930</link>
		<dc:creator>bandsxbands</dc:creator>
		<pubDate>Fri, 05 Feb 2010 07:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jambool.com/?p=37#comment-3930</guid>
		<description>Reading these kind of posts reminds me of just how technology truly is ever-present in this day and age, and  I can say with 99% certainty that we have passed the point of no return in our relationship with technology.

I don&#039;t mean this in a bad way, of course! Ethical concerns aside... I just hope that as memory gets less expensive, the possibility of transferring our brains onto a digital medium becomes a true reality. It&#039;s a fantasy that I daydream about all the time.

(Posted on Nintendo DS running &lt;a href=&quot;http://crystalguo.vox.com/library/post/how-does-the-r4i-or-r4-work.html&quot; rel=&quot;nofollow&quot;&gt;r4i dsi&lt;/a&gt; DS QDos)</description>
		<content:encoded><![CDATA[<p>Reading these kind of posts reminds me of just how technology truly is ever-present in this day and age, and  I can say with 99% certainty that we have passed the point of no return in our relationship with technology.</p>
<p>I don&#8217;t mean this in a bad way, of course! Ethical concerns aside&#8230; I just hope that as memory gets less expensive, the possibility of transferring our brains onto a digital medium becomes a true reality. It&#8217;s a fantasy that I daydream about all the time.</p>
<p>(Posted on Nintendo DS running <a href="http://crystalguo.vox.com/library/post/how-does-the-r4i-or-r4-work.html" rel="nofollow">r4i dsi</a> DS QDos)</p>
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		<title>Comment on Social Gold Launches Partnership with Kwedit –  Providing Online Payments Solution for Cash-based Transactions by Free games</title>
		<link>http://blog.jambool.com/index.php/2010/02/03/social-gold-launches-partnership-with-kwedit-%e2%80%93-providing-online-payments-solution-for-cash-based-transactions/comment-page-1/#comment-3926</link>
		<dc:creator>Free games</dc:creator>
		<pubDate>Thu, 04 Feb 2010 16:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.jambool.com/?p=278#comment-3926</guid>
		<description>That&#039;s great news, as a casual player i always stumble into problems with paying online, thanks for the update.</description>
		<content:encoded><![CDATA[<p>That&#8217;s great news, as a casual player i always stumble into problems with paying online, thanks for the update.</p>
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