Archive for the ‘Virtual Economy’ Category

Social Gold Joins Google – A Letter From Our Founders

Posted August 13th, 2010 by Vikas

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August 13, 2010

We are excited to announce that Jambool is becoming a part of the Google family today.

Jambool started as a social collaboration platform in 2006. In 2007, we shifted our
focus to build applications on social networks. Along with success, we found
fun and lucrative ways to monetize our apps – specifically virtual currency and
goods. That led us to create a platform to help developers create, host, manage and
monetize their virtual economies.

Social Gold has grown by leaps and bounds since it went live in 2008. In the first half of 2010, we’ve processed more than double the entire payment volume we processed in all of 2009. And we’ve welcomed hundreds of developers to our platform. The fact that our highest revenue day was in the last week attests to the continued growth of online gaming.

Our vision is to build world-class products that help developers manage and
monetize their virtual economies across the globe. When the opportunity arose to join forces with Google to execute against this vision, we couldn’t pass it up. We are thrilled to bring the Social Gold platform to Google’s global users. And we invite you – our customers, partners, and friends – to continue on the journey with us.

Over the last few years, we have had the great fortune of working with an incredible
team. Every day, we are amazed and humbled by what they have accomplished.
We have had terrific support from our partners, investors and advisors; and we are
lucky to have worked with each of them. Thank you!

As a team, we remain passionate about innovating on behalf of our customers. We aim to deliver the most frictionless, seamless transaction experience inside applications and games on every platform. We are thrilled to be part of Google, and we look forward to the exciting road ahead.

The game has only just begun.

Vikas & Reza

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Real Money in Virtual Goods: A look at user spending behavior

Posted June 24th, 2010 by Vikas

London was in an especially sunny mood today — the weather was great and England had made it to the next round in the World Cup. What took me to London was the Virtual Goods Forum conference. I spoke today and talked about how users spend money for virtual goods online, especially in social games, and what drives people to spend higher amounts for longer periods of time.

Here is the presentation for those who weren’t in London :)

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How Can Facebook Foster their Virtual Economy Ecosystem?

Posted June 16th, 2010 by MikeQ

isaA few weeks ago, Inside Network hosted the event Inside Social Apps which touched on some interesting topics regarding the future of social gaming and applications as well as the future of the Facebook platform. Key discussions from the event included the larger role that brands will play in social gaming’s success in the long term and the potential effect of Facebook Credits for developers.  We believe that Facebook should play a stronger role in proactively fostering their ecosystem given their relationships with developers (both big and small) and the tools they could potentially integrate into their platform to support this initiative.

tim  changIn a panel focused on investment opportunities in social apps and games, Tim Chang of Norwest Venture Partners brought up a significant point that many viral channels, which had previously been used to promote applications through notifications to friends, have since been shut down by Facebook. As a result, developers with smaller marketing budgets don’t have as many marketing channels available to drive traffic to their applications, while the top 5 – 7 developers continue to raise their applications to the top of the charts through paid marketing and cross-promotional mechanisms within their product portfolio.  This puts independent developers at a disadvantage.

Additionally, Sebastien de Halleux of Playfish noted the emergence of well-known brands in social gaming over the last year and projected that eventually over 50% of the top 10 games will be recognizable IP. Sebastien anticipates that brands and strong franchises will Bola soccerincreasingly play a larger role in social gaming because they’ll be a big draw for audiences and will help drive traffic to games. Branded items are also an emerging trend and many casual games and game portals — which currently monetize through traditional online advertising — can extend their existing advertiser relationships with virtual goods.  Three Melons (who was recently acquired by Playdom) has a particularly elegant execution in their Bola soccer game where users can enter into a virtual sponsorship deal with companies such as Fox and National Geographic.  The player receives Bollars, the game’s virtual currency, in exchange for promotional placement in the user’s virtual soccer stadium.  While it’s clear the larger publishers will likely seize the opportunity to integrate well-known brands into their social games, it’s uncertain that independent developers will have the same opportunities in the mid-to-long term.

Given these factors and examples, we believe Facebook should take a more active role in supporting smaller developers by bringing them opportunities that will help promote and drive traffic to their social applications. There are several ways that Facebook can achieve this, such as bringing the brands to developers. Specifically, provide opportunities for independent developers to bid on work-for-hire development projects or integrate branded virtual items into their existing social applications.  Facebook could also build an Amazon.com-like referral system that promotes social games or virtual goods that the end user may enjoy based on current apps installed or goods purchased. Additionally, Facebook can implement more traditional e-commerce mechanisms to foster their ecosystem, such as merchandising virtual goods and Facebook Credits across the platform.

Facebook Credits were also a primary point of discussion at the Inside Social Apps event in anticipation of Facebook’s F8 developer conference the following day. During Inside Social Apps, our CEO here at Social Gold,  Vikas Gupta, spoke on a panel with other industry experts about the opportunities and challenges presented by Facebook Credits. Specifically, the panelists noted that while there are several strengths of Facebook Credits – brand recognition, consistent user experience, single currency potentially equating to liquidity – there are also just as many weaknesses, such as high costs to the developer, intermediate steps in the purchase process hurting conversion, and less developer control over their currency. Vikas published a blog post following the announcement of Facebook Credits at F8 that further dissects the weaknesses of the currency.  More recently, Sarah Needleman from The Wall Street Journal published an article which calls out that the 30% cut for Facebook Credits can be expensive for independent developers and may drive them to alternative platforms.

Despite these challenges, there is clearly an opportunity for Facebook to support independent developers in a variety of ways and ultimately help drive the growth of their respective ecosystems.

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