Archive for the ‘Social’ Category

Social Gold Joins Google – A Letter From Our Founders

Posted August 13th, 2010 by Vikas

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August 13, 2010

We are excited to announce that Jambool is becoming a part of the Google family today.

Jambool started as a social collaboration platform in 2006. In 2007, we shifted our
focus to build applications on social networks. Along with success, we found
fun and lucrative ways to monetize our apps – specifically virtual currency and
goods. That led us to create a platform to help developers create, host, manage and
monetize their virtual economies.

Social Gold has grown by leaps and bounds since it went live in 2008. In the first half of 2010, we’ve processed more than double the entire payment volume we processed in all of 2009. And we’ve welcomed hundreds of developers to our platform. The fact that our highest revenue day was in the last week attests to the continued growth of online gaming.

Our vision is to build world-class products that help developers manage and
monetize their virtual economies across the globe. When the opportunity arose to join forces with Google to execute against this vision, we couldn’t pass it up. We are thrilled to bring the Social Gold platform to Google’s global users. And we invite you – our customers, partners, and friends – to continue on the journey with us.

Over the last few years, we have had the great fortune of working with an incredible
team. Every day, we are amazed and humbled by what they have accomplished.
We have had terrific support from our partners, investors and advisors; and we are
lucky to have worked with each of them. Thank you!

As a team, we remain passionate about innovating on behalf of our customers. We aim to deliver the most frictionless, seamless transaction experience inside applications and games on every platform. We are thrilled to be part of Google, and we look forward to the exciting road ahead.

The game has only just begun.

Vikas & Reza

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What can you learn from the success of Virtual Goods?

Posted February 9th, 2010 by Vikas

Yesterday, Chris O’Brien contemplated the growing success of virtual goods on PBS’s Idea Lab, noting that while he was first puzzled by the popularity of virtual goods he now sees the great potential they hold for redefining online business models. As virtual goods economies have continued to flourish in a time when monetization of online business is still elusive for many companies, more people are examining the value behind virtual objects. Some people who are unfamiliar with these economies question the value of virtual goods and wonder why users spend real-world money on intangible online gifts or objects within social games. Virtual goods are not simply about gifting cute or quirky icons. The real value of virtual goods is the emotion they deliver, the experience they create and the feelings they generate.

Virtual goods fuel experience economies online as consumers become deeply immersed within social games. Successful virtual goods economies have turned profits because they create a differentiated and fun experience for consumers. Virtual goods are of little value if the foundation of an absorbing consumer experience is missing. Why buy seeds for a virtual farm, for example, if there is no satisfaction or amusement in planting and nurturing them? However, social games that hook players and draw them into an engaging, entertaining virtual world create an environment where virtual goods have the ability to prosper. Virtual goods may enhance an in-game experience by heightening entertainment, offering the chance to improve performance or enhancing relationships with friends on social networks.

Chris discussed what news sites and content providers can learn from the success story of virtual goods in online games. First, it is more than obvious that users are willing to pay. So, the argument that people will not pay does not hold water. Second, the users will pay for a differentiated, unique experience. It is important to emphasize this: getting users to pay for content will be much harder than getting them to pay for the experience. News sites, as much as they want to monetize, should also focus on the experience they can create for their users. A common story we hear from many news sites is that they see a lot of one-page visitors: people visiting from Google news or MSN or elsewhere, follow a link, read an article and move on. It is critical for news sites to engage their audience. Money will follow the engaged experience.

It is important, then, to support a smooth purchase transaction or else the user experience will be disrupted. People are willing to pay for virtual goods as part of an enjoyable experience but if, for example, they must leave a Facebook game to purchase a new object, this is distracting and disrupts any efforts of engagement. Social Gold helps preserve a fun and deep gameplay experience for players by enabling in-game transactions, so purchasing virtual goods is quick and simple. It’s not the object itself that holds value but rather, the quality of the overall experience in which virtual goods function.

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Social Gold Launches Partnership with Kwedit – Providing Online Payments Solution for Cash-based Transactions

Posted February 3rd, 2010 by Vikas

We here at Social Gold continuously strive to bring seamless payments experiences to customers while enabling developers to further expand and monetize their paying customer base. It is with this objective in mind that we’re pleased to announce our new partnership with Kwedit.

Buy using Kwedit

Going forward, all games and virtual worlds leveraging the Social Gold platform for in-game payments will now have access to the Kwedit service, which allows customers without credit or debit cards, or who would simply prefer to pay with cash, to purchase items without having to buy a prepaid card. This is particularly relevant for tween and teen audiences who are heavily engaged in online games and virtual worlds, but don’t have access to credit cards. Large online communities such as Gaia Online, who frequently receive cash-filled envelopes from their community members in exchange for virtual goods, can greatly benefit from a more streamlined online approach to cash-based transactions.

Unlike prepaid cards where a customer needs to physically be in the retail store to purchase, customers will be just a click away from buying virtual currency while they’re online and fully engaged in the experience. After a purchase is made, customers can print a receipt with a bar-code and pay at their nearest Kwedit authorized location, such as 7-Eleven, or simply mail cash to a Kwedit payment processing facility. It’s just that easy.

If a player has to leave their computer to search for a store that sells a game’s specific prepaid card, their desire to purchase a virtual good may wane or dissipate completely. By receiving goods first and paying for them later, developers can also capitalize on impulse purchases from cash paying customers. Additionally, developers are reliant on third parties to produce and distribute prepaid cards that take a cut of the revenue generated by them, and so our partnership with Kwedit will enable developers to sell direct to customers online and keep a greater portion of the revenue.

Finally, our solution will eventually enable customers to choose the exact amount of their purchase, versus prepaid cards that have fixed denominations. With prepaid cards, often there are amounts of money leftover that is never used. Instead with our online solution, customers will be able to use the full value of their purchase. Variable denominations are not available at launch, but will soon be!

At Social Gold we’re deeply committed to bringing developers the tools they need to better monetize and satisfy their customers’ purchasing needs – creating a win-win for everyone. We anticipate that today’s launch with Kwedit will further bring value to both developers and end-users alike.

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