Archive for the ‘In-game’ Category

Social Gold Offers a True Single-Click In-Game Experience

Posted March 15th, 2010 by Reza

Yesterday, Andrew Parker, an associate at Union Square Ventures, posted a blog entry discussing the SXSW panel “Social Gaming: Lessons from the Pioneers.” The panel included Sebastien de Halleux of Playfish, Omar Abdelwahed of Ubisoft, Gareth Davis of Facebook, Eric Todd of Playdom, and Jon David of PopCap Games.

Social Gold Single-Click Experience

Social Gold Single-Click Experience

Parker was surprised to learn from de Halleux about the stark contrasts among game payment options that exist today. He was impressed by Facebook Credits as a social gaming payment solution, noting that he hadn’t considered how the payment process impacts the user experience. It is important to offer players a straightforward, fast and easy way to buy virtual goods when playing online games. Fortunately, developers can already deliver a seamless payments experience today with the Social Gold platform both on and off Facebook platform.

When players use PayPal to purchase virtual goods they must leave the game to visit an outside payments site and go through several steps before a purchase is finalized. This disrupts gameplay and upsets any hopes to provide players with an immersive experience. Facebook Credits will indeed streamline the process by allowing users to buy credits on Facebook without having to visit an external payments website. This makes it easier for players to make purchases without completely interrupting gameplay.

However, Social Gold takes this a step further than Facebook Credits. When playing an online game or virtual world powered by Social Gold, users don’t have to buy a non-game currency in order to make an in-game purchase. Social Gold enables developers to create their own white-labeled virtual currency for a specific game. Developers can integrate payments within the game for an ultimately smoother experience that makes payments easier for users. It is a true single-click, in-game experience. Social Gold offers a superior payment solution for both Facebook games and other online games outside the Facebook platform.

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Social Gold In-Flash Quick Intro

Posted February 21st, 2010 by Vikas

Here’s a quick intro to getting set up with payments within your flash games. Sign up and start making money today in your flash games!


Social Gold: In Flash Payments Overview from Social Gold on Vimeo.

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What can you learn from the success of Virtual Goods?

Posted February 9th, 2010 by Vikas

Yesterday, Chris O’Brien contemplated the growing success of virtual goods on PBS’s Idea Lab, noting that while he was first puzzled by the popularity of virtual goods he now sees the great potential they hold for redefining online business models. As virtual goods economies have continued to flourish in a time when monetization of online business is still elusive for many companies, more people are examining the value behind virtual objects. Some people who are unfamiliar with these economies question the value of virtual goods and wonder why users spend real-world money on intangible online gifts or objects within social games. Virtual goods are not simply about gifting cute or quirky icons. The real value of virtual goods is the emotion they deliver, the experience they create and the feelings they generate.

Virtual goods fuel experience economies online as consumers become deeply immersed within social games. Successful virtual goods economies have turned profits because they create a differentiated and fun experience for consumers. Virtual goods are of little value if the foundation of an absorbing consumer experience is missing. Why buy seeds for a virtual farm, for example, if there is no satisfaction or amusement in planting and nurturing them? However, social games that hook players and draw them into an engaging, entertaining virtual world create an environment where virtual goods have the ability to prosper. Virtual goods may enhance an in-game experience by heightening entertainment, offering the chance to improve performance or enhancing relationships with friends on social networks.

Chris discussed what news sites and content providers can learn from the success story of virtual goods in online games. First, it is more than obvious that users are willing to pay. So, the argument that people will not pay does not hold water. Second, the users will pay for a differentiated, unique experience. It is important to emphasize this: getting users to pay for content will be much harder than getting them to pay for the experience. News sites, as much as they want to monetize, should also focus on the experience they can create for their users. A common story we hear from many news sites is that they see a lot of one-page visitors: people visiting from Google news or MSN or elsewhere, follow a link, read an article and move on. It is critical for news sites to engage their audience. Money will follow the engaged experience.

It is important, then, to support a smooth purchase transaction or else the user experience will be disrupted. People are willing to pay for virtual goods as part of an enjoyable experience but if, for example, they must leave a Facebook game to purchase a new object, this is distracting and disrupts any efforts of engagement. Social Gold helps preserve a fun and deep gameplay experience for players by enabling in-game transactions, so purchasing virtual goods is quick and simple. It’s not the object itself that holds value but rather, the quality of the overall experience in which virtual goods function.

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