Social Gold Speaks on Flash Games Monetization at Flash Gaming Summit
Social Gold CEO, Vikas Gupta, spoke on a panel at the Flash Gaming Summit in San Francisco on Tuesday, March 9. The panel entitled, “Money in Flash: Next Gen Monetization of Flash Games,” was moderated by Atul Bagga of ThinkEquity and brought together monetization companies and publishers to examine and discuss the monetization of flash games. Chris Hughes of FlashGameLicense.com, Justin Wong of Mochi Media and Jim Greer of Kongregate were also on the panel.

The definition of a gamer is expanding to include a broader audience since the growing popularity of social and casual online games. Bagga opened the discussion by asserting that gamers are willing to spend money, but companies in the U.S. have not capitalized on monetizing these games as successfully as China, which experienced great revenue growth with the free-to-play model. There is great potential to increase revenue by providing social and casual games with a virtual economy platform.
While multiplayer online games have been monetized for a longer time, panelists asserted that monetizing single player games is somewhat new. Despite whether a game is a single player or multiplayer experience, though, providing an engaging experience is essential in achieving monetization. All panelists agreed that players will spend on virtual goods to enhance their game experience when they are immersed in gameplay. Furthermore, once users are engaged and make their first purchase, they tend to be spend again. Creating a quality game experience that hooks players in and inspires an initial transaction is essential when monetizing flash games.
We here at Social Gold provide a virtual goods platform for games and applications that allows for in-game payments. Users playing flash games can make payments and buy virtual goods without having to interrupt gameplay, which preserves the quality gaming experience for players, and this is essential for monetization. Preserving this experience through frictionless payments is our primary focus as we continue to innovate and build upon the online experience.
At the end of the panel, the panelists shared thoughts on future trends. It appears that casual, social and multiplayer games are converging and the popularity of social games is expanding rapidly. Since more users are willing to pay when engaged in these online games and virtual worlds, virtual goods will scale very well. There are great opportunities ahead for quality online and social games to be monetized when they offer users an engaging experience, and we’re looking forward to the future growth opportunities in this industry.
As always — sign up and get access to the Social Gold in-flash API at http://getsocialgold.com.




The Cha-Ching Workshop will offer a half-day of panels and talks dedicated to the key fundamental drivers of virtual currencies. It will bring together the luminaries from casual games, social games and virtual worlds in a collaborative environment with the goal to encourage cross-vertical learning. A group of experts will cover topics ranging from effective virtual goods strategies and monetization of virtual goods to building a virtual currency business online. Following the keynote discussion, a variety of hot-button topics will be circulated throughout the room so that teams can discuss, brainstorm and conduct mini-presentations based on their expertise and interests. Through these interactive events, the Cha-Ching workshop series will be a significant driver in encouraging leaders in the virtual goods space to collaborate.

